One year celebration Major Demo update!


Celebrating One Year Since Launch with a Major Update!

First of all, I want to thank the community for all the incredible support. This game was only completed thanks to you. For those who’ve been here since the beginning, you know how far it has come and how much time it took to fix and polish it.

You might be wondering why some of these improvements—things that probably should’ve been there since day one—took almost a year. The truth is simple: I just wasn’t capable of doing them back then. I didn’t have the experience or the knowledge. It was never about not wanting to do things right. But now, after learning a lot and growing during the development of my new game, I’ve returned to this fan-favorite project to bring it up to the level of quality I aim for in my future titles.

While there are still things that would require a full remake to truly fix (which isn't viable at the moment), I’ve put a huge amount of effort into this update. And without a doubt, you’ll notice the difference in your experience.

Full Patch Notes:

  • Improved aiming angles and field of view
  • Combat is now smoother and more responsive: quicker transitions between melee, dodging, and aiming
  • Rebalanced combat encounters—less frustrating and more dynamic
  • Better audio feedback and impact effects for weapons
  • New locomotion animations for more natural movement
  • Updated models for supporting characters to match the quality of the protagonists
  • Improved interaction animations
  • Enhanced cutscenes and facial expressions
  • Lighting and environment detail improvements in several scenes
  • General optimization and performance improvements
  • Fixed numerous gameplay and visual bugs
  • Corrected visual glitches
  • Audio balancing for a more uniform volume experience

Files

project-selene-win.zip 3.7 GB
Version 4 5 hours ago

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