Major Aiming and Co-op Fix & More
After a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause. During any attack or damage animation, the character couldn’t aim. So if you pressed the aim button mid-animation, it just stayed held down and you had to release and press it again once the animation finished for the aim to kick in.
With this update, aiming now gets queued as an action. That means if you hold the aim button while performing a melee attack or getting hit, your character will wait until the animation ends and then immediately enter aiming mode. No more missed shots or button gymnastics!
We’ve also fixed a critical exploit with the early bosses that allowed them to be killed in a way that broke the game—leaving you stuck in a reload loop with no way out.
After listening to the community and noticing that the game still suffered from significant frame drops on certain devices—especially during co-op play—this update aims to improve overall performance with a strong focus on the co-op mode. I’ve worked to reduce the most severe frame drops and hope this update brings a smoother experience.
It’s now possible to play co-op using a keyboard and mouse. If you connect only one controller, Player 1 will use the keyboard and mouse, while Player 2 will always be controlled with the gamepad. This change should make it easier to enjoy co-op even if you don’t have two controllers available.
Additionally, this patch fixes issues where one of the two players could become stuck and unable to move.
Other bugs have been squashed, and general improvements have been made to ensure a smoother overall experience. Thanks again to everyone who reported these issues. I’m fully committed to making this game the best it can be, so please keep the feedback coming. Apologies for the trouble!
Other fixes:
Fixed an issue where Player 2 wasn’t able to interact properly with certain objects.
Fixed a bug that caused some interactions to freeze or make movement feel unresponsive afterward.
General performance improvements.
Combat improvements.
Improved the aim accuracy of your AI companion.
And more bug fixes.
Files
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Lurking Danger
Elena and Regina, two diner waitresses, uncover a dark secret. Reality twists into a nightmare.
Status | In development |
Author | Farelas |
Genre | Adventure |
Tags | Action-Adventure, Co-op, Horror, Local Co-Op, Psychological Horror, Split Screen, Surreal, Survival Horror, Third Person, Third-Person Shooter |
Languages | English, Spanish; Latin America, Portuguese (Brazil) |
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