Significant improvements.
ENGLISH
- Weapon stability is greatly improved when aiming while moving.
- New stealth kill animations are added.
- All music is changed to be more in line with the game.
- Graphical tweaks, to improve the overall look of the game while improving optimization.
- Artificial intelligence improvements.
- Animation improvements.
- Start menu changes.
Español
Mejoras significativas.
-Se mejora considerablemente la estabilidad con armas al apuntar mientras te mueves.
-Se agregan nuevas animaciones de muerte sigilosa.
-Se cambia toda la música para que esta vaya mas acorde con el juego.
-Ajustes gráficos, para mejorar la apariencia general del juego pero mejorando la optimización.
-Mejoras en inteligencia artificial.
-Mejoras en animaciones.
-Cambios en menú de inicio.
Files
Get Lurking Danger (Prologue)
Lurking Danger (Prologue)
Third person survival horror experience.
Status | In development |
Author | Farelas |
Genre | Action |
Tags | Dark, Female Protagonist, Horror, Photorealistic, Psychological Horror, Survival Horror, Third Person, Third-Person Shooter |
Languages | English, Spanish; Latin America |
More posts
- Hotfix1 day ago
- Significant optimization improvements.3 days ago
- Fixed critical bug, adjustments and improvements.14 days ago
- Gunplay improvements.16 days ago
- Fixes17 days ago
Comments
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vai funcionar em uma GTX 1050?
Honestly I dont think it will work yet. But I'm figuring out how to improve the optimization, I think the character model is the main issue. So I will try to work around that.
🤞
Hey! I just updated the game and this time there is a noticeable improvement in the frame rate. But I can't really promise that it will run perfectly on your PC, since I haven't had the chance to test it on a similar computer, but if you have the chance to try it, maybe everything will go better this time.
ok, vou baixar!
Shadows are the most demanding part of a game. Also I'm looking for a way to change the character model to a low poly one but only on lower settings since I don't want to compromise visual fidelity in higher graphics but for now I can send you a demo with the low poly character and you will see that performance will improve a lot.